What makes a truly great game designer?
Being good is a starting point. Aim higher.
A powerful emotional experience. A new way to play together. Something new technology makes possible. We’ll explore what you want to create, why it matters to you, and how that ambition can guide your design.
Purpose, exercise, and what you’ll get
- Purpose
- Raise your ambitions as a designer and turn them into a clear vision that guides design decisions.
- What we’ll work on
- Craft as the foundation; the distinction between greatness and commercial success; questioning conventions and thinking from first principles; combining and improving existing ideas to serve a vision; and keeping conviction while testing and revising your approach. Why a feature list, a cosmetic twist, or polish alone falls short of that ambition.
- Exercise
- Discuss games you consider great and explain what they make possible for players. Write a short vision for something you want to create. Choose familiar elements you could adapt or combine, explain how they serve that vision, and identify a tempting feature you would leave out. Revisit the vision during prototyping and the final review.
- What you’ll get
- A higher standard for your own work and a practical way to turn ambition into design choices—a foundation for pursuing distinctive, meaningful work throughout your career.