Game Design · Live Ops · Workshops & Mentoring
First-principles, no-bullshit game design consulting.
Many design problems can be solved by copying whatever's top of the charts this month. For that, you don't need me.
I work on the other kind: hard design problems that need deep experience, genuine creativity and innovation, or fundamental design thinking. Economies that quietly broke, retention that plateaued for reasons nobody can name, live ops that's grinding the team down, mechanics that have to be invented because no reference game exists.
I bring the battle scars and wisdom that come with twenty-plus years making games, twenty-plus shipped titles, and the good fortune to be trained by bona fide industry legends. I've led design on one of the world's most successful cricket strategy games, and ran live ops on some of the biggest social games ever made. I've also made really fun games that sank without a trace. Success. Failure. I've had my fair share of both.
I bring old-school fundamentals and genuinely cutting-edge AI-assisted workflows together to solve hard game-design problems. That means integrating AI into every stage of the design process: research, rapid prototyping, player insight, living documentation, and production, without sacrificing creative judgment. I share some of the practical lessons in my talks below.
If any of this sounds like what your project needs, get in touch.